![]() Type a unique name, click update and then ok. We have to fix its integrity, so it won't interfere with other meshes. Open SimPe, start a new package, and go to the extracting stage.Ĭhoose the new recolor we just made (it'll be the newest file in the Saved Sims folder). Open bodyshop and start a new project (I recommend choosing a top that doesn't have normal maps, so we don't have to remove it manually in SimPe).Įxport it back immediately, and close bodyshop. I have a habit: I import an existing top only dress, and I try to adjust the new mesh a bit, so it'll have less clippings (it usually clips around the butts)Įxport our model with the uni mesh exporter. Just memorize its name.įor the morph groups, we have to change all the "bot" words to "top", which means, we have to leave topmorphs fattop and topmorphs pregtop in the appropriate comments. We don't have to care about the name of the additional alpha group. ![]() Rename the body to top.Ĭlick on the Comment button, and change body to top. If it's done, we have to fix the group names and the comments. Repeat it with the other leg and the morph groups too (you might have to rename the morph group to make vertex merge work, then just change it back to it's original name - otherwise the morphs won't work) Well, it looks quite crappy, so align the normals, to smooth these weird shadows. Select the vertices around the hole, and use the vertex data merge to merge them. For example the hands.īack to our project, we have to chop off the legs. So if the base dress doesn't have an alpha group (like that one on the picture), we have to move the dress to an alpha group, and leave a part of the body on the body group. If we move our dress to an alpha group, it will be fine. It's important for our top only dress to have another alpha group, because the textures could "bleed" into the textures of the bottom. You can see, our dress already has 3 alpha groups: body, body_alpha and shoes. If it asks about blend groups, click yes. Next, we have to open Milkshape, and import our extracted body mesh with the uni mesh importer. My victim will be a teen dress, but I hope it won't be confusing (the process is mostly the same for an adult dress - maybe it has a pregmorph too) So, in this tutorial, we'll turn an existing dress into a top only dress! I think it's quite easy, and I hope this tutorial makes sense XDįirst, we have to extract the GMDC from the original mesh package. ![]() ![]() Other warnings: Crappy language and occasional Hungarian words on the pictures. I recommend the Tutorial Database, where you can find beginner meshing tutorials too :) Warning: This tutorial is not a beginner meshing tutorial, so you'll need some basic meshing experience. ![]()
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